Tails of the Tower
Tails of the Tower
Role: 2D Pixel Artist, Animator, & Gameplay Programmer
Team: 24-person interdisciplinary team
Tools: Godot, GDScript, Clip Studio Paint, Git/GitHub
Duration: February 2026 – May 2026
The experience is split between two core modes: a tower-based dungeon crawler and a tavern-style visual novel. My work primarily focuses on the tower gameplay, where I contribute both technical development and visual design. On the programming side, I implemented gameplay systems in Godot using GDScript, including enemy AI behaviors such as player detection, chase mechanics, attack logic, collision-based damage, knockback effects, and visual attack indicators that communicate danger zones to players. I also integrated assets and debugged scene interactions while collaborating with other programmers through Git-based workflows.
Play Here: https://csdcsdcsd.itch.io/tailsofthetower
In-Game Screenshots
Final Game Artwork/Animations
Iteration/Process