Showcased at UCLA's Game Lab Exhibition.
Tools: Unity (C#)
Duration: 2 weeks
Process:
Design:
This game was created at UCLA's Game Lab and used for my class in Game Programming. I was given premade assets to create this game as the class was focused on the programming aspect of 2D games. I decieded to create a game with a muted pink color palette and create 3 sprites for the game: Player, NPC, and an Enemy. These sprites were created by me using on an online pixel art website. I learned how to create textures that connected with one another and experimented with turn-arounds for pixel characters.
Development:
This was my first time using Unity, I learned how to work with C# scripting, scenes, game objects, and Unity's interface. The game ends after collecting 3 hearts and I created a tracker in the bottom left corner to keep count.
My Takeaways:
This project allowed me to discover how to create cohesive textures and experiment with pixel art turnarounds, enhancing my understanding of visual design and animation in games. I also gained confidence navigating Unity's interface and learned to apply C# scripting in game development.